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The picture below shows my solution to a 9-block drop while conserving flat space for a factory.īridges do not need to be complicated to do the job (unless you have an earthquake or gravity mod, I guess). Slopes like these introduce whole new challenges. The track shown here actually climbs up one large mountain, starting at an elevation of 84.62 and climbing all the way up to 147.62 to reach an oil well. Lit tunnels or ‘snowsheds’ like seen on the right will help keep you safe from mobs. Go around where possible, but don’t hesitate to tunnel or bridge. If you end up in very hilly or mountainous biomes, do your best to cling to the sides. But of course, not everyone will be out in the plains or deserts… The track curving away into the tunnel is the only line to Trainserb’s far north oil wells and trains can reach up to 120kph while traveling the long route.īasically, the easiest place to put the track should be your way to go. The track between both points doesn’t move more than two blocks up or down in elevation at a time and uses large curves to allow faster travel.īoring may best describe the tracks shown. This image shows the track connecting my mining camp to my primary ‘base’. Unlike the real railroads we don’t really have to worry about transit time but we do have to think about fuel usage and mobs. You want to build the track as flat and as straight as possible, so that your train can travel faster. “How do I get the train to ‘X’?” This is… both simple and complicated at the same time. I’ve been asked about this subject many times already. Spend some time playing around with the track pieces and try to get a feel for their different sizes. I highly suggest starting a new flat singleplayer map in creative mode.
Traincraft tutorial how to#
I won’t get into the specifics of track crafting recipes, only how to help you use them. Fear not, after a while this becomes easy. Getting from ‘A’ to ‘B’ is not as simple as you originally thought. Note that we don't have to change the UV's for any of the new heads because we copied the old head's UV coordinates and we aren't adding different textures to the new heads.Whether it’s model railroading or virtual, most people seem to have difficulty with the track work at first.
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Add a comma after the right curly bracket for the lines you just copied.Mobs.json – geometry.creeper – head section This should just be the text highlighted gray. Now, copy everything in the square brackets for " cubes" for " head".To do this, we are going to change the x component of the origin for the bone named " head" from -4 to -8. Now, let's first move his original head to the left a bit.Each definition looks something like:Įntity Template Pseudocode "geometry.entityname": ) into your new mobs.json and then paste the geometry.creeper from Vanilla's model file after the left curly bracket. This file contains the definition for every entity's model. Players can find it in the Vanilla Minecraft resource pack at Vanilla Resource Pack/models/mobs.json. Minecraft's models are defined using JSON in a file called mobs.json.
Traincraft tutorial code#
We will be modifying the creeper to have 3 heads in this tutorial! Before we modify the creeper, let's look at the code that makes up our models.
Traincraft tutorial windows#
The Notepad of Windows is great for this. You will need the following programs to follow along with this tutorial: This will be hardĪny text editor should work but we would suggest using some sort of programming IDE.
![traincraft tutorial traincraft tutorial](http://www.traincraft-mod.com/Traincraft/quick_guide_files/droppedImage_5.jpg)
This tutorial is intended for advanced users! It is expected that you are familiar with the JSON data format. This tutorial refers specifically to the officially supported add-ons modification architecture.